Clicky Here - Spring 191
I think Steve wanted to do this one next
Settlements
- development (1)
- Distanceclasps (10)
- Kobolds (5)
- Legends (1)
- Mineshadows (2)
- Underhive (2)
- Wadedgalley (2)
Showing posts with label Kobolds. Show all posts
Showing posts with label Kobolds. Show all posts
Monday, July 4, 2011
Winter
Winter has come. We had some military drills today to see how long it akes our new cave guard to gear up and get to the guard towers. The answer is too long. Ive ordered them to carry their equipment all the time to reduce response time. There are more guard towers on the way but going is slow becasue some schmuck built stairs instead of fortifications!
Winter is almost over and I have sent our warband down into the catacombs to search for water. While there are many alcoholic drinks available, fresh water is a real concern for more than half the year.
[A few things of note for the next administrator. We CAN dig through obsidian, but no rock. Naquinalari's corpse is being carried by Blugkublamin, a Thresherbold. If we want to make something cool from it we need to forbid the corpse once it is placed, or butcher it and then forbid the created items. Feel free to make whatever from them but I would feel sad if it turned into something crappy like leather bags and bone crafts. We also need to have the diplomats do their thing or I fear there will be no caravans next year. Not sure where I was going with the cave design as we need a dining room. But thats no longer my problem. Neither is that loads of kobolds seem unhappy for no apparent reason. Good Luck with our cute and squishy charges.]
Winter is almost over and I have sent our warband down into the catacombs to search for water. While there are many alcoholic drinks available, fresh water is a real concern for more than half the year.
Before the warband could group together a Cave Crocodile attacked one of the stragglers!
Three brave 'bolds were slain to kill the creature and many more injured. Shalger the Warband leader showed up just as Tlotilgus, a clayworker, killed the creature. The survivors named the creature Naquinalari. Its corpse weighed in at 721* (A kobolds corpse weighs just 18*). We shall have its body placed on display in the fort!
Brokokostlulin, right upper leg torn off
Blunger, left lower leg and right foot bitten off
Jreebis, right lower arm bitten off, other parts thrown into the lava pool.
Then Shalger noticed the warband was standing in an area covered with GIANT cave spider silk.. they left in a hurry only stopping to carry the corpses away. On the way out they had to deal with a GIant Bat and a Large Rat, suffering only minor wounds.
The warband has also uncovered a curious structure under the magma. Im not sure how they detected it as it is quite deep! Shalger our warband leader already wishes to unearth it and harvest its unknown riches.
[Shalger is our legendary miner who carved out the entire cave so far, and is female]
Spring is here. The underground defences are not yet complete and our overland watch towers are not fully linked. The diplomats seem to be ignoring me and have not told us what we need to provide next year. I'm tempted to lead them into the catacombs and see if it motivates them. We have no hospital for the wounded kobolds but I think they will survive.
Then Shalger noticed the warband was standing in an area covered with GIANT cave spider silk.. they left in a hurry only stopping to carry the corpses away. On the way out they had to deal with a GIant Bat and a Large Rat, suffering only minor wounds.
The warband has also uncovered a curious structure under the magma. Im not sure how they detected it as it is quite deep! Shalger our warband leader already wishes to unearth it and harvest its unknown riches.
[Shalger is our legendary miner who carved out the entire cave so far, and is female]
Spring is here. The underground defences are not yet complete and our overland watch towers are not fully linked. The diplomats seem to be ignoring me and have not told us what we need to provide next year. I'm tempted to lead them into the catacombs and see if it motivates them. We have no hospital for the wounded kobolds but I think they will survive.
[A few things of note for the next administrator. We CAN dig through obsidian, but no rock. Naquinalari's corpse is being carried by Blugkublamin, a Thresherbold. If we want to make something cool from it we need to forbid the corpse once it is placed, or butcher it and then forbid the created items. Feel free to make whatever from them but I would feel sad if it turned into something crappy like leather bags and bone crafts. We also need to have the diplomats do their thing or I fear there will be no caravans next year. Not sure where I was going with the cave design as we need a dining room. But thats no longer my problem. Neither is that loads of kobolds seem unhappy for no apparent reason. Good Luck with our cute and squishy charges.]
Labels:
Kobolds
Wednesday, June 29, 2011
MAGMA!!
Mid autumn and the river is already frozen over. This place is not very hospitalble to the kobold way of life! Our food storage had to be enlarged to accomodate all the new meat we purchased.
Another wagon has arrived, this time it was sent here from home. We have located a cave nearby with some loose stone. They have been allocated to making mechanisms for our outer wall.
Inside the cave we found some constructions of dwarven origin. After sending some fresh migrants down to have a look we have found an underground magma pool! Oh praise be to Yiplofrin the Passionate Petal! A decent source of obsidian will make us wealthy beyond normal kobold means!
Labels:
Kobolds
Tuesday, June 28, 2011
Midsummer Madness
[Actually no madness yet.. although soon!]
Mid summer and some migrants have arrived! They shall be put to work in the new kiln area immediatly. Our adobe watch towers are beginning to spring up but with only two of our number on clay production duties, going is slow.
One of the migrants, Blunger, aspires to be a skilled engraver. I've told him its unlikley around here and sent him to the kilns!
[Kobolds cannot dig through rock, so being skilled in anything rock related is as useless as being a Thresher]
Autumn: Our wall around the cave is almost finished and a caravan from home has happened by. They have mistaken us for another settlement they were headed for. Ive traded a few knicknacks and the rest of our armor for all the meat and drinks they had.
Labels:
Kobolds
Sunday, June 26, 2011
When Kobolds Attack!
[This is an experient with the Kobold Camp mod. I'm very interested to see how these quick breeding creatures can survive in the caverns. Basically they cannot dig through rock layers, and cannot smelt iron. But they are cute]
We are almost out of food. The wagons broken and we have not reached the sunny paradise we were promised. Here we must build shelter and wait for the sun to return!
There are no caves nearby to take shelter in and barely a hill to find. We shall dig directly below the wagon!
The snows are melting but the ponds and river are still frozen over. Lucky the caves are coming along.
[I wonder if snow will effect my crops next year]
Our farms are complete but the river is still frozen, half way through spring! We hve enough to survive now. Leatherworking, Clothiers, Hunting, Fishing. When the wagons arrive we shall be well stocked!
Labels:
Kobolds
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