After arriving here again I spent the first few days just correcting problems with the current organisation. Heres the shortlist:
- GOLD BINS/BARRELS... what in the hell... actually thats not a bad idea.
- The huge area next to the farm... stopped production of it until i figure out what it was for
- Magma smelters.. I'm SURE someone burned to death doing it this way (uncapped magma tiles allowing creatures to venture in)
- Labours were set almost randomly on most dwarves, except for a select few with special titles, who also were forced to do menial tasks. Created custom professions so that important dwarves dont do hauling and cleaning tasks.
- Militia squads filled and scheduled. Soon they will be able to deal with the goblin incursion
- Stockpiles were completely removed from the whole fort
- Seeds were stored somewhere, placed a special stockpile near the farms
- Forbid most of the items in most areas until they are sorted.
- Dumped *=[a lot}=* of items that were cluttering workshops
- PUPPIES! Oh my lord we have some puppies (see solution below)
- Set our melee soldiers to train war dogs in their downtime
- Hauling jobs were not getting done. We now have 5 dedicated haulers and soldiers will help when not training
- BINS! We had so many stockpiles that require bins. New stockpiles have been selectively bin-capped
- Drinks to be scattered throughout the fort to facilitate faster drink breaks
- Nowhere suitable to take freshly harvested plants. Plants were rotting in the fields. Also nothing but plump helmets were being grown.
New projects I have designated:-
- Dormitory Wing attached to the first barracks
- A second barracks for our new ranged combat unit, with attached dorm wing
- Level 2 of our bedrooms for regular dwarves
- A much nicer residential wing for upstanding citizens
- Crafts Hall expansion, with extra storage for materials
- A smelting hall to handle 6 dedicated Smeltdwarves
- Puppy School breeding rooms
- Kitchens! with adjoining dedicated food industry processing rooms
- Dining Hall upgrade to include some of the GOLD we have in excess (Also stockpile management)
- A separate living area for Forge workers (with food and drink available)
- Tombs for the more privileged class
- Arena area to use up captured untrainable creatures
- Guard Tower for the topside entrance
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